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Solo Dungeon - University

Unity

Procedural Generation

Design

AI

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This is a game I am working on with a small team for second year university and what I did for the game was design the main street where the player will go around buy upgrades and going through gates to dungeons.

 

Another task of mine was to program procedural generation for the dungeons as you can see in the first GIF. Then has to create a combat system in which the player will be able to attack the enemies with smooth animations between attacks. 

Learn about the mysterious, futurist world of Neo Tokyo. Fight through dungeons and caves overrun by monsters and gather equipment to become stronger. Delve deeper into the mystical portal gates, facing tougher challengers and uncover the mysteries of the gates and the secrets Neo Tokyo. 

VR MMO

Unity

Design

AI

Programming

 

This is a game that I had free range over and could make whatever i liked so i chose to make a VR multiplayer run and gun

My own Game Engine

C++ 

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I have started to make my 2D game engine in C++ this is a side project so that I can start understanding how a game engine works and have a chance to create one myself I will be documenting my journey on how I have made my engine and what I will do with it.

Gambling and pay to win in video games

This was an essay i wrote about in university, Its all about how gambling and pay to win can affect players and communities around the world

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AI Predator And Prey - University

Unity

AI

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This was a second-year project at university where we had to make an Artificial intelligence and it was up to us what we could make but we couldn't use standard ways of making AI like navmesh of behaviour trees. so I decided to make a predator and prey simulation and it works like a proper ecosystem.

The way I made the AI was using fuzzy logic for the movement so specific values gave different outputs for the AI to move, then had an inheriting genes system where the offspring will get a mixture of genes from the parents either sight, speed, hunger. Then the AI could have a slight mutation when they inherit genes from parents could be positive or could be negative.

 

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Isotrauma - University

Unity 

Puzzle-solving with horror elements 

Programming and design 

 

In this project, I was in charge of creating most of the code base such as all the mechanics in the puzzles bar one. the puzzles I made was a system that lets the player look through a glass eye and see different words from normal seeing it so the player would have to make a word to carry on with the puzzle.

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Then had to create horror elements I did this by programming when a task got completed the lights will start to flicker and ambient noise will be heard around the player to give off a horror vibe

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https://violationthefirst.itch.io/isotrauma

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This game is about a man stuck in the Bermuda triangle and is finding weird phenomenon around the ship he is stuck on and is trying to find a way off of it 

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Unreal

Design

AI

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This is a project that I have just started it's a zombie game where you go around to different parts of Cornwall finding resources so that you can upgrade your base and yourself.

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Cornwall undead nightmare - Personal

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Valhalla Hall - Personal

Unity

Design

AI

Programming

 

This is a game where you run your own Tavern having to serve drinks and making sure that you have enough stock to keep serving customers or otherwise customers will leave 

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So far what I have made was a system that customises each customer that comes in so they don't look identical. then made a system that allows customers to pay for drinks and you can serve them drinks.

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